using System;
using UnityEngine;

[Serializable]
public class color_range_class : animation_curve_class
{
	public Color color_color_range;

	public Color color_start;

	public Color color_end;

	public bool one_color;

	public Rect curve_menu_rect;

	public bool invert;

	public string swap_text;

	public bool swap_select;

	public bool copy_select;

	public float output;

	public int select_output;

	public color_range_class()
	{
		color_color_range = new Color(2f, 2f, 2f, 1f);
		color_start = new Color(0f, 0f, 0f, 1f);
		color_end = new Color(0f, 0f, 0f, 1f);
		swap_text = "S";
		output = 1f;
		curve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
		default_curve = new AnimationCurve(curve.keys);
	}
}
